Gather for LARP, RPG, and Table-Top Play
High Level Games Convention brought role-players, game designers, and vendors together at the Showboat Hotel, Atlantic City, NJ.
The 2018 convention ran October 12–14 at 801 Boardwalk, Atlantic City, New Jersey, 08401, filling the Showboat with marquee LARPs, panels, workshops, and an exhibitor hall of artists, publishers, and vendors.
What HLG Con Offered
Attendees could take part in live-action role-play, sit down for tabletop RPG sessions, and browse an exhibit floor of independent creators. The event blended structured programming — panels and workshops — with immersive marquee experiences for players of many interests.
- Marquee LARPs including Blood & Betrayal (a Vampire: The Masquerade LARP) and Paradigm 2018: Pandaemonium.
- Magischola Escape Room: Detention Breakout, an immersive theatre and escape room experience.
- Magic: The Gathering play with Gamers Vault, and Huldufólk activities on-site.
- Panels, workshops, and appearances by game studio guests.
Special guests welcomed to the convention included Chris Spivey (associated with Darker Hue Studios), Ericka Skirpan, Jason Andrew, and Contessa, alongside additional game studio guests featured throughout the schedule.
The High Level Games Convention was conceived as a welcoming space for tabletop enthusiasts, live-action role-players, and game designers to gather under one roof. Set against the backdrop of Atlantic City’s historic Boardwalk, the event drew a community of players who shared a passion for imaginative play and collaborative storytelling. From its earliest planning stages, the convention aimed to balance structured programming with the free-flowing creativity that makes gaming culture so vibrant and enduring.
A central pillar of the convention was its commitment to live-action role-play, often abbreviated as LARP. Attendees stepped into character across a range of scenarios, from tense vampire masquerades to whimsical folkloric adventures. Each LARP offered participants the chance to inhabit a narrative physically and emotionally, blurring the line between spectator and storyteller. The convention’s marquee LARP events were carefully curated to appeal to both seasoned players and curious newcomers.
Tabletop role-playing games formed another cornerstone of the weekend’s programming. Gamemasters led sessions spanning a variety of systems and settings, inviting players to roll dice, shape worlds, and forge unexpected alliances at the table. The intimate scale of these sessions encouraged camaraderie and spontaneous humor, reminding everyone why the humble tabletop remains a beloved medium for shared adventure and creative problem-solving.
Beyond the gaming tables, the convention offered a thoughtfully assembled schedule of panels and workshops. Speakers and facilitators explored topics ranging from game design fundamentals to the art of inclusive storytelling. These sessions gave attendees a rare opportunity to learn directly from experienced writers, artists, and world-builders, fostering a spirit of mentorship and open dialogue that extended well beyond the conference rooms.
The exhibitor hall served as a bustling marketplace of ideas, where independent publishers, artists, and vendors displayed their work. Visitors could browse handcrafted game supplements, original artwork, and specialty accessories while speaking directly with the creators behind them. This direct connection between makers and players reinforced the convention’s broader goal of supporting a grassroots, community-driven gaming ecosystem.
Inclusivity and safety were foundational values woven throughout the event. A clear harassment policy established expectations for respectful conduct, and organizers worked to ensure that the convention remained a space where gamers of all backgrounds could participate without hesitation. This emphasis on community care reflected a growing awareness within the hobby that welcoming environments produce richer, more imaginative play for everyone.
The Showboat Hotel provided a fitting venue, its Atlantic City location offering both convenience and a sense of occasion. Situated along the Boardwalk, the hotel gave attendees a place to retreat between sessions, share meals, and continue conversations that had begun over a game. The setting underscored the convention’s identity as a destination gathering rather than a purely utilitarian trade event.
Volunteers, staff, and community helpers formed the backbone of the convention’s daily operations. Their behind-the-scenes efforts kept registration lines moving, game tables supplied, and schedules on track. This collective labor, often performed out of sheer enthusiasm for the hobby, demonstrated the depth of commitment that the gaming community brings to its shared gatherings.
The legacy of the High Level Games Convention endures in the connections it fostered among players, designers, and vendors. For one weekend, the Showboat became a microcosm of the broader gaming world, united by a love of narrative, strategy, and face-to-face interaction. The convention stood as a reminder that even in an increasingly digital age, the tactile joy of gathering around a table remains irreplaceable.
Venue & Dates
The 2018 High Level Games Conference was held October 12–14, 2018 at the Showboat Hotel, 801 Boardwalk, Atlantic City, New Jersey, 08401.
| Day | Date | Admission Hours |
|---|---|---|
| Friday | October 12, 2018 | 10:00 am – 10:00 pm |
| Saturday | October 13, 2018 | 10:00 am – 10:00 pm |
| Sunday | October 14, 2018 | 10:00 am – 5:30 pm |
The Speakeasy: A Prohibition LARP ran from 7:00 pm to 12:00 am across October 12–13, 2018.
Schedule & Programming
The full schedule covered the Event and Game Schedule, a Full Schedule view, marquee LARPs such as Blood & Betrayal and Detention Breakout, plus panels, workshops, and special activities like Magic: The Gathering. See the Schedule page for details.
Pandaemonium
Paradigm 2018: Pandaemonium was a featured LARP with its own style guides — No Secrets and No Spoilers — for participants preparing to play. Its theme followed criminals, burners, reporters, and addicts navigating a Halloween storyline. Tickets for Pandaemonium were made available for the convention. Visit the Pandaemonium page for the FAQ and style guides.
Escape Room: Detention Breakout
Magischola Escape Room: Detention Breakout brought immersive theatre to the convention floor, part of HLG Con's effort to feature cutting-edge interactive experiences within the wider schedule. Details are on the Escape Room page.
Guests & Exhibitors
Guests featured across the event included Chris Spivey, Ericka Skirpan, Jason Andrew, and Contessa, along with visiting game studio guests. The exhibitor hall gathered artists and writers, stores and shops, publishers, and vendors, each following the convention's policies and code of conduct.
Register & Sponsor
Registration covered general attendee tickets, a Staff/Helpers form for volunteers, a Scholarship Request form, and Media Applications, Guidelines & Policies for press. Visit the Register page to review the forms.
Businesses and individuals interested in supporting the convention could pursue sponsorship opportunities via the Sponsors page. Sponsorship inquiries were directed to info@hlgcon.com.